Trouble in Terrorist Town

The first Glasgow University Vidyamagamz Society (AKA Pause Gaming) PC LAN of the year was last weekend and, as always, it was a fucking blast and I’d recommend it to anyone living in Glasgow – we’re not too bothered about your student status so long as you’re a decent human being and pay like everyone else. Here’s a link to our website. That isn’t what I want to talk about though (and I have before), what I want to talk about is betrayal, murder, teleportation and the power of the loudest voice in the room.

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To Make a Video Game

I wanna make a video game.

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N vs. Super Meat Boy: Platforms at Dawn

Dude check out how sweet this N fanart is. Click for the deviant art.

N and Super Meat Boy are, basically, the same game. Read more »

Back Up, Updates, Funny Eyecatching Image, Long Title

BEHOLD. POSTS.

As well as the super 100% serious post from earlier today I’ve thrown up some other work from the past little while.  First there’s the Just Playing Archive, which is me waffling on about a variety of games.  Want to read my shit?  Go there!  Want to hire me?  Go there, read it, and if you don’t like it let me know and I’ll do something better for you!  Take a look.

Then there’s the Job Application Repository which is mostly there for me to be able to laugh at myself a bit and maybe to help me improve my job apps, as well as being at least one quality piece of writing (the RPS one is pretty good).  Go ahead.

Maybe more activity will follow.  Maybe it won’t.

Why I Write About Games When I Write About Games

So here’s a piece that’ll hopefully generate a little discussion.

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The Best Games for the Best of Gaming Situations

Blog’s looking a little empty and for a number of reasons I can’t get this put anywhere else.  There’s a little post-mortem at the end, as a few things came to mind/were pointed out while I was attempting to get it published.

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Battlefield 3/Frostbite 2.0 Preview

Last in my improvement series (for today, anyway) is this. It’s pretty long and before you go in, was written from what I considered to be a technical standpoint. End of the day it focusing a little more on the engine than just the game. So if you think I talk about graphics too much and then don’t mention it as a flaw, that’s intentional. Enjoy!

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Bulletstorm Review

Another sample, this time without the benefit of having had a major issue pointed out to me by a professional editor. Writing this before I re-read and point out flaws, this is actually one of my favourite pieces in a while that I’m very proud of. Really shows my passion and style. Let’s see what I think after another read.

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Beat Hazard Review

Gonna throw up a few pieces I recently sent off to an opportunity to which the answer was a very nice “no thanks”. Self improvement’s the plan, so at the bottom you’ll see my criticisms of myself. Enjoy!

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Why.

So, um, let’s talk about Duke Nukem Forever. I was, honestly, looking forward to this game. I didn’t spend my entire adult life reading about the endless delays and engine changes, the development mishaps and funding cataclysms. I didn’t work on those articles or attend the E3 presentations they were based on. I grew up reading them. For as long as I can remember, Duke has been gaming’s joke. The fat, dumb, lovable companion to the mainstream’s dashing hero.

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