Remote Exposition

September 27th, 2009

Whoa! It all got a bit quiet around here for a bit didn’t it? Sorry, I was distracted for a few (okay, more) days. I’m back to my (admittedly superb) best now however, with a piece on the best ™ story-telling method used in gaming. NOTE: Spoilers within (Major Bioshock and minor ones for Doom 3 and Dead Space).

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Extras

September 13th, 2009

As a follow up to my review of F.E.A.R. 2 – Reborn, a sort of “how to” on DLC. This will be presented in the form of questions I asked myself while thinking about the subject.

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Everything Else

September 11th, 2009

A sort of “Why I Love” on tie-in products related to video games, a practice that seems to have grown in popularity over the years.

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Speaking and Moving

September 9th, 2009

Today I talk about what I find to be two of the most critical pieces of game design for the player.

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Project Origin – Reborn

September 8th, 2009

Yay, finally a review! I’m a reasonable fan of the FEAR series and was excited with the prospect of this new DLC when I found out about it. Read on for my thoughts and a score. I do those.

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Two of the Best

September 7th, 2009
Another shorter post today, on the little phenomenon to come out of Something Awful – Let’s Play.
Video gaming is an odd entertainment medium, because it can encompass all most all the others.  A game can be a game, or a movie

Another short post today, on a couple of gaming phenomenon that hold a special place in my heart.

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Change: Multiplayer

September 5th, 2009

A piece on the evolution, increased popularity and significance of multiplayer and MMOs. Er. Look I needed a bit to put before the jump okay.

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Sex, Violence and MEEETAAAAAAAAAAL

September 4th, 2009

Yeah, that got your attention. Today’s mini-post is a meta-rant on the “maturity” of the gaming community and why everyone else is wrong.

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Change: Health

September 3rd, 2009

As mentioned yesterday, I want to continue talking about game mechanics and the ways they have been treated during my time as a gamer. Today I start my “series” on change – focusing on features and mechanics of games that have significantly altered over the years. It will use examples from main stream titles, hopefully won’t make me look too foolish when naming the “firsts” and (with a little luck) won’t come across too negative. My first topic is health systems.

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What We Miss

September 2nd, 2009

In all forms of entertainment, ideas get lost. Whether overlooked due to being in the “wrong” titles, ignored due to poor implementation or overshadowed by something much more hyped (and sometimes better too), these ideas are used only a few times and then lost to the ages. In gaming, this as true as it is elsewhere. Here I will analyse some of my favourites and lament their passing.

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