Monthly Archives: July 2011

Battlefield 3/Frostbite 2.0 Preview

Last in my improvement series (for today, anyway) is this. It’s pretty long and before you go in, was written from what I considered to be a technical standpoint. End of the day it focusing a little more on the engine than just the game. So if you think I talk about graphics too much and then don’t mention it as a flaw, that’s intentional. Enjoy!

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Bulletstorm Review

Another sample, this time without the benefit of having had a major issue pointed out to me by a professional editor. Writing this before I re-read and point out flaws, this is actually one of my favourite pieces in a while that I’m very proud of. Really shows my passion and style. Let’s see what I think after another read.

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Beat Hazard Review

Gonna throw up a few pieces I recently sent off to an opportunity to which the answer was a very nice “no thanks”. Self improvement’s the plan, so at the bottom you’ll see my criticisms of myself. Enjoy!

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Why.

So, um, let’s talk about Duke Nukem Forever. I was, honestly, looking forward to this game. I didn’t spend my entire adult life reading about the endless delays and engine changes, the development mishaps and funding cataclysms. I didn’t work on those articles or attend the E3 presentations they were based on. I grew up reading them. For as long as I can remember, Duke has been gaming’s joke. The fat, dumb, lovable companion to the mainstream’s dashing hero.

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Dead Space? More like OH GOD MOMMY!

Wrote this some time ago as my shot at what I think is New Games Journalism?  Whatever, I don’t fucking know, it’s a lot better in retrospect than I thought it was at the time and thought I’d share it with the wider world.

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