Archive for the ‘Articles’ Category

Remote Exposition

Sunday, September 27th, 2009

Whoa! It all got a bit quiet around here for a bit didn’t it? Sorry, I was distracted for a few (okay, more) days. I’m back to my (admittedly superb) best now however, with a piece on the best ™ story-telling method used in gaming. NOTE: Spoilers within (Major Bioshock and minor ones for Doom 3 and Dead Space).

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Extras

Sunday, September 13th, 2009

As a follow up to my review of F.E.A.R. 2 – Reborn, a sort of “how to” on DLC. This will be presented in the form of questions I asked myself while thinking about the subject.

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Everything Else

Friday, September 11th, 2009

A sort of “Why I Love” on tie-in products related to video games, a practice that seems to have grown in popularity over the years.

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Speaking and Moving

Wednesday, September 9th, 2009

Today I talk about what I find to be two of the most critical pieces of game design for the player.

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Two of the Best

Monday, September 7th, 2009
Another shorter post today, on the little phenomenon to come out of Something Awful – Let’s Play.
Video gaming is an odd entertainment medium, because it can encompass all most all the others.  A game can be a game, or a movie

Another short post today, on a couple of gaming phenomenon that hold a special place in my heart.

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Change: Multiplayer

Saturday, September 5th, 2009

A piece on the evolution, increased popularity and significance of multiplayer and MMOs. Er. Look I needed a bit to put before the jump okay.

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Change: Health

Thursday, September 3rd, 2009

As mentioned yesterday, I want to continue talking about game mechanics and the ways they have been treated during my time as a gamer. Today I start my “series” on change – focusing on features and mechanics of games that have significantly altered over the years. It will use examples from main stream titles, hopefully won’t make me look too foolish when naming the “firsts” and (with a little luck) won’t come across too negative. My first topic is health systems.

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What We Miss

Wednesday, September 2nd, 2009

In all forms of entertainment, ideas get lost. Whether overlooked due to being in the “wrong” titles, ignored due to poor implementation or overshadowed by something much more hyped (and sometimes better too), these ideas are used only a few times and then lost to the ages. In gaming, this as true as it is elsewhere. Here I will analyse some of my favourites and lament their passing.

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