Posts Tagged ‘change’

Change: Multiplayer

Saturday, September 5th, 2009

A piece on the evolution, increased popularity and significance of multiplayer and MMOs. Er. Look I needed a bit to put before the jump okay.

(more…)

Change: Health

Thursday, September 3rd, 2009

As mentioned yesterday, I want to continue talking about game mechanics and the ways they have been treated during my time as a gamer. Today I start my “series” on change – focusing on features and mechanics of games that have significantly altered over the years. It will use examples from main stream titles, hopefully won’t make me look too foolish when naming the “firsts” and (with a little luck) won’t come across too negative. My first topic is health systems.

(more…)