Whoa! It all got a bit quiet around here for a bit didn’t it? Sorry, I was distracted for a few (okay, more) days. I’m back to my (admittedly superb) best now however, with a piece on the best ™ story-telling method used in gaming. NOTE: Spoilers within (Major Bioshock and minor ones for Doom 3 and Dead Space).
Posts Tagged ‘deadspace’
Remote Exposition
Sunday, September 27th, 2009Speaking and Moving
Wednesday, September 9th, 2009Today I talk about what I find to be two of the most critical pieces of game design for the player.