Tag Archives: deadspace

Remote Exposition

Whoa! It all got a bit quiet around here for a bit didn’t it? Sorry, I was distracted for a few (okay, more) days. I’m back to my (admittedly superb) best now however, with a piece on the best ™ story-telling method used in gaming. NOTE: Spoilers within (Major Bioshock and minor ones for Doom 3 and Dead Space).

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Speaking and Moving

Today I talk about what I find to be two of the most critical pieces of game design for the player.

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